#if !defined(AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_) #define AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // WaitDlg.h : header file // #include #include "WaitDlgThread.h" #include "AnimWnd.h" #include "resource.h" ///////////////////////////////////////////////////////////////////////////// // cWaitDlg dialog class cWaitDlg : public CDialog { // Construction public: cWaitDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(cWaitDlg) enum { IDD = IDD_BUSY_DLG }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA cWaitDlgThread *m_Thread; cAnimWnd m_Anim; CString m_Text; bool m_bShowCancelButton; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(cWaitDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: virtual void OnCancel(); // Generated message map functions //{{AFX_MSG(cWaitDlg) virtual void OnOK(); virtual BOOL OnInitDialog(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_WAITDLG_H__55050813_F8E6_11D2_837D_00500406DAEB__INCLUDED_)