using System; using System.Collections.Generic; using System.Text; namespace csRepeat.FW6 { class fpgaDataPacket : FW6Packet { public override byte PID1 { get { return 0x30; } } public override byte PID2 { get { return 0x2; } } private byte[] data; public override byte[] Data { get { return data; } } public fpgaDataPacket(byte[] data) { this.data = data; } } }